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open_agila_sdk/sdk/agila/graphics.fv
T

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// Application-facing graphics contracts only. No AGX implementation is included.
module agila
pub struct Vec2 { pub: x f32; y f32 }
pub struct Vec3 { pub: x f32; y f32; z f32 }
pub struct MeshDescriptor {
pub:
vertex_count int
index_count int
}
pub struct TextureDescriptor {
pub:
width int
height int
format string
}
pub fn validate_mesh(desc MeshDescriptor) ! {
if desc.vertex_count <= 0 || desc.index_count <= 0 {
return AgilaError{code: 20, message: 'Mesh counts must be positive'}
}
}
pub fn submit_mesh(desc MeshDescriptor) ! {
validate_mesh(desc)!
println('[Agila SDK sandbox graphics] submitted mesh ${desc.vertex_count}/${desc.index_count}')
}