Initial project import
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module assets
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import crypto.md5
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import os
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import strings
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import time
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import veb
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pub enum AssetType {
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css
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js
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all
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}
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pub struct Asset {
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pub:
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kind AssetType
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file_path string
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last_modified time.Time
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include_name string
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}
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pub struct AssetManager {
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mut:
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css []Asset
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js []Asset
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cached_file_names []string
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pub mut:
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// when true assets will be minified
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minify bool
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// the directory to store the cached/combined files
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cache_dir string
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// how a combined file should be named. For example for css the extension '.css'
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// will be added to the end of `combined_file_name`
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combined_file_name string = 'combined'
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}
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fn (mut am AssetManager) add_asset_directory(directory_path string, traversed_path string) ! {
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files := os.ls(directory_path)!
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if files.len > 0 {
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for file in files {
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full_path := os.join_path(directory_path, file)
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relative_path := os.join_path(traversed_path, file)
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if os.is_dir(full_path) {
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am.add_asset_directory(full_path, relative_path)!
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} else {
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ext := os.file_ext(full_path)
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match ext {
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'.css' { am.add(.css, full_path, relative_path)! }
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'.js' { am.add(.js, full_path, relative_path)! }
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// ignore non css/js files
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else {}
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}
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}
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}
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}
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}
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// handle_assets recursively walks `directory_path` and adds any assets to the asset manager
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pub fn (mut am AssetManager) handle_assets(directory_path string) ! {
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return am.add_asset_directory(directory_path, '')
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}
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// handle_assets_at recursively walks `directory_path` and adds any assets to the asset manager.
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// The include name of assets are prefixed with `prepend`
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pub fn (mut am AssetManager) handle_assets_at(directory_path string, prepend string) ! {
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// remove trailing '/'
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return am.add_asset_directory(directory_path, prepend.trim_right('/'))
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}
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// get all assets of type `asset_type`
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pub fn (am AssetManager) get_assets(asset_type AssetType) []Asset {
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return match asset_type {
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.css {
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am.css
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}
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.js {
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am.js
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}
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.all {
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mut assets := []Asset{}
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assets << am.css
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assets << am.js
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assets
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}
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}
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}
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// add an asset to the asset manager
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pub fn (mut am AssetManager) add(asset_type AssetType, file_path string, include_name string) ! {
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if asset_type == .all {
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return error('cannot minify asset of type "all"')
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}
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if !os.exists(file_path) {
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return error('cannot add asset: file "${file_path}" does not exist')
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}
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last_modified_unix := os.file_last_mod_unix(file_path)
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mut real_path := file_path
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if am.minify {
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// minify and cache file if it was modified
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output_path, is_cached := am.minify_and_cache(asset_type, real_path, last_modified_unix,
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include_name)!
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if is_cached == false && am.exists(asset_type, include_name) {
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// file was not modified between the last call to `add`
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// and the file was already in the asset manager, so we don't need to
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// add it again
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return
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}
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real_path = output_path
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}
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asset := Asset{
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kind: asset_type
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file_path: real_path
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last_modified: time.unix(last_modified_unix)
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include_name: include_name
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}
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match asset_type {
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.css { am.css << asset }
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.js { am.js << asset }
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else {}
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}
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}
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fn (mut am AssetManager) minify_and_cache(asset_type AssetType, file_path string, last_modified i64, include_name string) !(string, bool) {
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if asset_type == .all {
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return error('cannot minify asset of type "all"')
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}
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if am.cache_dir == '' {
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return error('cannot minify asset: cache directory is not valid')
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} else if !os.exists(am.cache_dir) {
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os.mkdir_all(am.cache_dir)!
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}
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cache_key := am.get_cache_key(file_path, last_modified)
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output_file := '${cache_key}.${asset_type}'
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output_path := os.join_path(am.cache_dir, output_file)
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if os.exists(output_path) {
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// the output path already exists, this means that the file has
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// been minifed and cached before and hasn't changed in the meantime
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am.cached_file_names << output_file
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return output_path, false
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} else {
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// check if the file has been minified before, but is modified.
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// if that's the case we remove the old cached file
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cached_files := os.ls(am.cache_dir)!
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hash := cache_key.all_before('-')
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for file in cached_files {
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if file.starts_with(hash) {
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os.rm(os.join_path(am.cache_dir, file))!
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}
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}
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}
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txt := os.read_file(file_path)!
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minified := match asset_type {
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.css { minify_css(txt) }
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.js { minify_js(txt) }
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else { '' }
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}
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os.write_file(output_path, minified)!
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am.cached_file_names << output_file
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return output_path, true
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}
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fn (mut am AssetManager) get_cache_key(file_path string, last_modified i64) string {
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abs_path := if os.is_abs_path(file_path) { file_path } else { os.resource_abs_path(file_path) }
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hash := md5.sum(abs_path.bytes())
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return '${hash.hex()}-${last_modified}'
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}
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// cleanup_cache removes all files in the cache directory that aren't cached at the time
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// this function is called
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pub fn (mut am AssetManager) cleanup_cache() ! {
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if am.cache_dir == '' {
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return error('[veb.assets]: cache directory is not valid')
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}
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cached_files := os.ls(am.cache_dir)!
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// loop over all the files in the cache directory. If a file isn't cached, remove it
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for file in cached_files {
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ext := os.file_ext(file)
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if ext !in ['.css', '.js'] || file in am.cached_file_names {
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continue
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} else if !file.starts_with(am.combined_file_name) {
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os.rm(os.join_path(am.cache_dir, file))!
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}
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}
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}
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// check if an asset is already added to the asset manager
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pub fn (am AssetManager) exists(asset_type AssetType, include_name string) bool {
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assets := am.get_assets(asset_type)
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return assets.any(it.include_name == include_name)
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}
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// include css/js files in your veb app from templates
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// Usage example:
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// ```html
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// @{app.am.include(.css, 'main.css')}
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// ```
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pub fn (am AssetManager) include(asset_type AssetType, include_name string) veb.RawHtml {
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assets := am.get_assets(asset_type)
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for asset in assets {
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if asset.include_name == include_name {
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// always add link/src from root of web server ('/css/main.css'),
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// but leave absolute paths intact
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mut real_path := asset.file_path
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if real_path[0] != `/` && !os.is_abs_path(real_path) {
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real_path = '/${asset.file_path}'
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}
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return match asset_type {
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.css {
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'<link rel="stylesheet" href="${real_path}">'
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}
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.js {
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'<script src="${real_path}"></script>'
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}
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else {
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eprintln('[veb.assets] can only include css or js assets')
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''
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}
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}
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}
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}
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eprintln('[veb.assets] no asset with include name "${include_name}" exists!')
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return ''
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}
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// combine assets of type `asset_type` into a single file and return the outputted file path.
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// If you call `combine` with asset type `all` the function will return an empty string,
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// the minified files will be available at `combined_file_name`.`asset_type`
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pub fn (mut am AssetManager) combine(asset_type AssetType) !string {
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if asset_type == .all {
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am.combine(.css)!
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am.combine(.js)!
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return ''
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}
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if am.cache_dir == '' {
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return error('cannot combine assets: cache directory is not valid')
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} else if !os.exists(am.cache_dir) {
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os.mkdir_all(am.cache_dir)!
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}
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assets := am.get_assets(asset_type)
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combined_file_path := os.join_path(am.cache_dir, '${am.combined_file_name}.${asset_type}')
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mut f := os.create(combined_file_path)!
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for asset in assets {
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bytes := os.read_bytes(asset.file_path)!
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f.write(bytes)!
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f.write_string('\n')!
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}
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f.close()
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return combined_file_path
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}
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// TODO: implement proper minification
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@[manualfree]
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pub fn minify_css(css string) string {
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mut lines := css.split('\n')
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// estimate arbitrary number of characters for a line of css
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mut sb := strings.new_builder(lines.len * 20)
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defer {
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unsafe { sb.free() }
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}
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for line in lines {
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trimmed := line.trim_space()
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if trimmed != '' {
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sb.write_string(trimmed)
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}
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}
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return sb.str()
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}
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// TODO: implement proper minification
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@[manualfree]
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pub fn minify_js(js string) string {
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mut lines := js.split('\n')
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// estimate arbitrary number of characters for a line of js
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mut sb := strings.new_builder(lines.len * 40)
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defer {
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unsafe { sb.free() }
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}
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for line in lines {
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trimmed := line.trim_space()
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if trimmed != '' {
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sb.write_string(trimmed)
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sb.write_u8(` `)
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}
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}
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return sb.str()
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}
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