Initial project import
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module ui
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pub union C.Event {
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KeyEvent C.KEY_EVENT_RECORD
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MouseEvent C.MOUSE_EVENT_RECORD
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WindowBufferSizeEvent C.WINDOW_BUFFER_SIZE_RECORD
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MenuEvent C.MENU_EVENT_RECORD
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FocusEvent C.FOCUS_EVENT_RECORD
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}
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@[typedef]
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pub struct C.INPUT_RECORD {
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EventType u16
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Event C.Event
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}
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pub union C.uChar {
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mut:
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UnicodeChar rune
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AsciiChar u8
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}
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@[typedef]
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pub struct C.KEY_EVENT_RECORD {
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bKeyDown int
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wRepeatCount u16
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wVirtualKeyCode u16
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wVirtualScanCode u16
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uChar C.uChar
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dwControlKeyState u32
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}
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@[typedef]
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pub struct C.MOUSE_EVENT_RECORD {
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dwMousePosition C.COORD
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dwButtonState u32
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dwControlKeyState u32
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dwEventFlags u32
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}
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@[typedef]
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pub struct C.WINDOW_BUFFER_SIZE_RECORD {
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dwSize C.COORD
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}
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@[typedef]
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pub struct C.MENU_EVENT_RECORD {
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dwCommandId u32
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}
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@[typedef]
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pub struct C.FOCUS_EVENT_RECORD {
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bSetFocus int
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}
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@[typedef]
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pub struct C.COORD {
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mut:
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X i16
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Y i16
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}
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@[typedef]
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pub struct C.SMALL_RECT {
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mut:
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Left u16
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Top u16
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Right u16
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Bottom u16
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}
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@[typedef]
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pub struct C.CONSOLE_SCREEN_BUFFER_INFO {
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mut:
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dwSize C.COORD
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dwCursorPosition C.COORD
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wAttributes u16
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srWindow C.SMALL_RECT
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dwMaximumWindowSize C.COORD
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}
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fn C.ReadConsoleInput(hConsoleInput C.HANDLE, lpBuffer &C.INPUT_RECORD, nLength u32, lpNumberOfEventsRead &u32) bool
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fn C.GetNumberOfConsoleInputEvents(hConsoleInput C.HANDLE, lpcNumberOfEvents &u32) bool
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fn C.GetConsoleScreenBufferInfo(handle C.HANDLE, info &C.CONSOLE_SCREEN_BUFFER_INFO) bool
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