Initial project import
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import sync
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import time
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struct Counter {
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pub mut:
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i int
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}
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fn write_10000(mut co Counter, mut mx sync.RwMutex) {
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mx.lock()
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co.i = 10000
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mx.unlock()
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}
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fn test_rwmutex() {
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mut co := &Counter{10086}
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mut mx := sync.new_rwmutex()
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mx.lock()
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co.i = 888
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th1 := spawn write_10000(mut co, mut mx)
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mx.unlock() // after mx unlock, thread write_10000 can continue
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th1.wait()
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assert co.i == 10000
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mx.rlock()
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th2 := spawn write_10000(mut co, mut mx) // write_10000 will be blocked
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co.i = 999 // for demo purpose, don't modify data in rlock!
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time.sleep(1 * time.millisecond)
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assert co.i == 999
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mx.runlock() // after rlock released, write_10000 can continue
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th2.wait()
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assert co.i == 10000
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mx.destroy()
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}
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fn test_try_lock_rwmutex() {
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// In Windows, try_lock only avalible after Windows 7
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$if windows {
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$if !windows_7 ? {
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return
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}
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}
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mut mx := sync.new_rwmutex()
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// try_rlock will always fail when mx locked
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mx.lock()
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try_fail_reading1 := mx.try_rlock()
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try_fail_writing1 := mx.try_wlock()
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assert try_fail_reading1 == false
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assert try_fail_writing1 == false
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mx.unlock()
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// try_rlock will always succeed when mx unlocked,
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// multiple try_rlock can apply to the same mx
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try_success_reading2 := mx.try_rlock()
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try_success_reading3 := mx.try_rlock()
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assert try_success_reading2 == true
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assert try_success_reading3 == true
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// if mx is rlocked, then the try_wlock will fail
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try_fail_writing2 := mx.try_wlock()
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assert try_fail_writing2 == false
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mx.runlock()
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mx.runlock() // you must release rlock multiple times, as it was rlocked multiple times
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// after mx release all rlock, try_wlock will succeed
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try_success_writing3 := mx.try_wlock()
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assert try_success_writing3 == true
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mx.unlock() // you must unlock it, after try_wlock success
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mx.destroy()
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}
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