Initial project import
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module sgl
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import sokol.gfx
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@[typedef]
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pub struct C.sgl_pipeline {
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id u32
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}
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pub type Pipeline = C.sgl_pipeline
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@[typedef]
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pub struct C.sgl_context {
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id u32
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}
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pub type Context = C.sgl_context
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// ContextDesc
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//
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// Describes the initialization parameters of a rendering context.
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// Creating additional contexts is useful if you want to render
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// in separate sokol-gfx passes.
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// ContextDesc is sgl_context_desc_t
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pub type ContextDesc = C.sgl_context_desc_t
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@[typedef]
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pub struct C.sgl_context_desc_t {
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max_vertices int // default: 64k
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max_commands int // default: 16k
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color_format gfx.PixelFormat // C.sg_pixel_format
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depth_format gfx.PixelFormat // C.sg_pixel_format
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sample_count int
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}
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pub type Desc = C.sgl_desc_t
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@[typedef]
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pub struct C.sgl_desc_t {
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pub:
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max_vertices int // size for vertex buffer
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max_commands int // size of uniform- and command-buffers
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context_pool_size int // max number of contexts (including default context), default: 4
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pipeline_pool_size int // size of internal pipeline pool, default: 64
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color_format gfx.PixelFormat // C.sg_pixel_format
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depth_format gfx.PixelFormat // C.sg_pixel_format
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sample_count int
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face_winding gfx.FaceWinding // C.sg_face_winding // default front face winding is CCW
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pub mut:
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allocator C.sgl_allocator_t // optional memory allocation overrides (default: malloc/free)
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logger C.sgl_logger_t // optional memory allocation overrides (default: SOKOL_LOG(message))
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}
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