Initial project import

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module gfx
// create_clear_pass_action returns a *clearing* `PassAction` that clears the `Pass`
// with the color defined by the color components `r`ed,`g`reen, `b`lue and `a`lpha.
pub fn create_clear_pass_action(r f32, g f32, b f32, a f32) PassAction {
mut color_action := ColorAttachmentAction{
load_action: .clear
clear_value: Color{
r: r
g: g
b: b
a: a
}
}
// color_action.set_color_values(r, g, b, a)
mut pass_action := PassAction{}
pass_action.colors[0] = color_action
return pass_action
}