Initial project import
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module gfx
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// create_clear_pass_action returns a *clearing* `PassAction` that clears the `Pass`
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// with the color defined by the color components `r`ed,`g`reen, `b`lue and `a`lpha.
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pub fn create_clear_pass_action(r f32, g f32, b f32, a f32) PassAction {
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mut color_action := ColorAttachmentAction{
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load_action: .clear
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clear_value: Color{
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r: r
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g: g
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b: b
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a: a
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}
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}
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// color_action.set_color_values(r, g, b, a)
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mut pass_action := PassAction{}
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pass_action.colors[0] = color_action
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return pass_action
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}
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