Initial project import
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// Copyright (c) 2019-2024 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
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module gg
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pub type FNCb = fn (data voidptr)
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// FNEvent defines the type of a function that will be called for every event
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pub type FNEvent = fn (e &Event, data voidptr)
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// FNEvent2 same as FNEvent with inverted arguments TODO: deprecate this, in favor of event_fn
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pub type FNEvent2 = fn (data voidptr, e &Event)
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// FNFail defines the type of a function that will be called when there is a fail
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pub type FNFail = fn (msg string, data voidptr)
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// FNKeyDown defines the type of a function that will be called for every key pressed down
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pub type FNKeyDown = fn (c KeyCode, m Modifier, data voidptr)
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// FNKeyUp defines the type of a function that will be called for every release of a pressed key
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pub type FNKeyUp = fn (c KeyCode, m Modifier, data voidptr)
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// FNMove defines the type of a function that will be called for every mouse move on the screen
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pub type FNMove = fn (x f32, y f32, data voidptr)
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// FNClick defines the type of a function that will be called for every mouse click
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pub type FNClick = fn (x f32, y f32, button MouseButton, data voidptr)
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// FNUnClick defines the type of a function that will be called every time a mouse button is released
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pub type FNUnClick = fn (x f32, y f32, button MouseButton, data voidptr)
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// FNChar defines the type of a function that will be called once per character
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pub type FNChar = fn (c u32, data voidptr)
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// FNUpdate defines the type of a function, that will be called at the start of each frame
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// with an argument `dt`, that has the passed time in seconds, since the previous update.
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pub type FNUpdate = fn (dt f32, data voidptr)
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pub struct PenConfig {
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pub:
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color Color
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line_type PenLineType = .solid
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thickness f32 = 1
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}
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@[markused]
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pub struct Size {
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pub mut:
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width int
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height int
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}
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