Initial project import
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module bitfield
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import math.bits
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pub struct BitField {
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mut:
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size int
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field []u32
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}
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// helper functions
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const slot_size = 32
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// from_bytes converts a byte array into a bitfield.
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// [0x0F, 0x01] => 0000 1111 0000 0001
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// Each byte is bit-reversed via a 256-entry LUT (bits.reverse_8).
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pub fn from_bytes(bytes []u8) BitField {
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mut output := new(bytes.len * 8)
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for i, b in bytes {
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output.field[i / 4] |= u32(bits.reverse_8(b)) << ((i % 4) * 8)
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}
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return output
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}
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// from_bytes_lowest_bits_first converts a byte array into a bitfield.
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// For example: [0x0F, 0x01] => 1111 0000 1000 0000
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pub fn from_bytes_lowest_bits_first(bytes []u8) BitField {
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mut output := new(bytes.len * 8)
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for i, b in bytes {
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output.field[i / 4] |= u32(b) << ((i % 4) * 8)
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}
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return output
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}
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// from_str converts a string of characters (`0` and `1`) to a bitfield.
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// Any character different from `0` is treated as `1`.
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pub fn from_str(str string) BitField {
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mut output := new(str.len)
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for i in 0 .. str.len {
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if str[i] != `0` {
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output.set_bit(i)
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}
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}
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return output
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}
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// str converts the bit array to a string of characters (`0` and `1`).
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pub fn (bf BitField) str() string {
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mut output := []u8{len: bf.size}
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for i in 0 .. bf.size {
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output[i] = if bf.get_bit(i) == 1 { `1` } else { `0` }
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}
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return output.bytestr()
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}
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// new creates an empty bit array capable of storing `size` bits.
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pub fn new(size int) BitField {
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output := BitField{
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size: size
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// field: *u32(calloc(zbitnslots(size) * slot_size / 8))
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field: []u32{len: zbitnslots(size)}
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}
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return output
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}
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// free frees the memory allocated for a bitfield.
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@[unsafe]
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pub fn (bf &BitField) free() {
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bf.field.free()
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}
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// get_bit returns the value (0 or 1) of bit number `bitnr` (count from 0).
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@[inline]
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pub fn (bf BitField) get_bit(bitnr int) int {
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if bitnr < 0 || bitnr >= bf.size {
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return 0
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}
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return int((bf.field[bitslot(bitnr)] >> (bitnr % slot_size)) & u32(1))
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}
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// set_bit sets bit number `bitnr` to 1 (count from 0).
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@[inline]
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pub fn (mut bf BitField) set_bit(bitnr int) {
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if bitnr < 0 || bitnr >= bf.size {
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return
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}
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bf.field[bitslot(bitnr)] |= bitmask(bitnr)
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}
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// clear_bit sets bit number `bitnr` to 0 (count from 0).
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@[inline]
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pub fn (mut bf BitField) clear_bit(bitnr int) {
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if bitnr < 0 || bitnr >= bf.size {
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return
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}
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bf.field[bitslot(bitnr)] &= ~bitmask(bitnr)
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}
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// extract returns the value converted from a slice of bit numbers from `start` to length of `len`.
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// For example 0101 . extract(1, 2) => 0b10
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pub fn (bf BitField) extract(start int, len int) u64 {
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// panic?
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if start < 0 {
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return 0
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}
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mut output := u64(0)
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for i in 0 .. len {
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output |= u64(bf.get_bit(start + len - i - 1)) << i
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}
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return output
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}
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// insert sets bit numbers from `start` to `len` length with the value converted from the number `_value`.
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// For example 0000.insert(1, 2, 0b10) => 0100
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pub fn (mut bf BitField) insert[T](start int, len int, _value T) {
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// panic?
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if start < 0 {
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return
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}
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mut value := _value
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for i in 0 .. len {
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pos := start + len - i - 1
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if value & 1 == 1 {
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bf.set_bit(pos)
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} else {
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bf.clear_bit(pos)
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}
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value >>= 1
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}
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}
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// extract_lowest_bits_first returns the value converted from a slice of bit numbers from `start` to length of `len`.
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// For example 0101.extract_lowest_bits_first(1, 2) => 0b01
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pub fn (bf BitField) extract_lowest_bits_first(start int, len int) u64 {
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// panic?
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if start < 0 {
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return 0
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}
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mut output := u64(0)
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for i in 0 .. len {
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output |= u64(bf.get_bit(start + i)) << i
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}
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return output
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}
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// insert_lowest_bits_first sets bit numbers from `start` to `len` length with the value converted from the number `_value`.
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// For example 0000.insert_lowest_bits_first(1, 2, 0b10) => 0010
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pub fn (mut bf BitField) insert_lowest_bits_first[T](start int, len int, _value T) {
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// panic?
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if start < 0 {
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return
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}
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mut value := _value
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for pos in start .. start + len {
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if value & 1 == 1 {
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bf.set_bit(pos)
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} else {
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bf.clear_bit(pos)
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}
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value >>= 1
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}
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}
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// set_all sets all bits in the bitfield to 1.
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pub fn (mut bf BitField) set_all() {
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for i in 0 .. zbitnslots(bf.size) {
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bf.field[i] = u32(0xFFFF_FFFF)
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}
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bf.clear_tail()
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}
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// clear_all sets all bits in the bitfield to 0.
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pub fn (mut bf BitField) clear_all() {
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for i in 0 .. zbitnslots(bf.size) {
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bf.field[i] = u32(0)
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}
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}
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// toggle_bit changes the value (from 0 to 1 or from 1 to 0) of bit number `bitnr`.
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@[inline]
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pub fn (mut bf BitField) toggle_bit(bitnr int) {
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if bitnr < 0 || bitnr >= bf.size {
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return
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}
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bf.field[bitslot(bitnr)] ^= bitmask(bitnr)
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}
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// set_if sets bit number `bitnr` to 1 (count from 0) if `cond` is true else clears the bit.
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@[inline]
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pub fn (mut bf BitField) set_if(cond bool, bitnr int) {
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if bitnr < 0 || bitnr >= bf.size {
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return
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}
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if cond {
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bf.field[bitslot(bitnr)] |= bitmask(bitnr)
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} else {
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bf.field[bitslot(bitnr)] &= ~bitmask(bitnr)
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}
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}
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// toggle_bits changes the value (from 0 to 1 or from 1 to 0) of bits.
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// Example: mut bf := bitfield.new(10); bf.toggle_bits(1,3,5,7); assert bf.str() == '0101010100'
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@[inline]
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pub fn (mut bf BitField) toggle_bits(a ...int) {
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for bitnr in a {
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if bitnr < 0 || bitnr >= bf.size {
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continue
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}
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bf.field[bitslot(bitnr)] ^= bitmask(bitnr)
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}
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}
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// set_bits sets multiple bits in the bitfield to 1.
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// Example: mut bf := bitfield.new(10); bf.set_bits(1,3,5,7); assert bf.str() == '0101010100'
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@[inline]
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pub fn (mut bf BitField) set_bits(a ...int) {
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for bitnr in a {
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if bitnr < 0 || bitnr >= bf.size {
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continue
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}
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bf.field[bitslot(bitnr)] |= bitmask(bitnr)
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}
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}
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// clear_bits sets multiple bits in the bitfield to 0.
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// Example: mut bf := bitfield.from_str('1111111111111'); bf.clear_bits(1,2,5,6,7); assert bf.str() == '1001100011111'
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@[inline]
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pub fn (mut bf BitField) clear_bits(a ...int) {
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for bitnr in a {
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if bitnr < 0 || bitnr >= bf.size {
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continue
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}
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bf.field[bitslot(bitnr)] &= ~bitmask(bitnr)
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}
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}
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// has test if *at least one* of the bits is set.
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// Example: mut bf := bitfield.from_str('111111100000000'); assert bf.has(1,3,5,7)
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@[inline]
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pub fn (bf BitField) has(a ...int) bool {
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for bitnr in a {
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if bitnr < 0 || bitnr >= bf.size {
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return false
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}
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if int((bf.field[bitslot(bitnr)] >> (bitnr % slot_size)) & u32(1)) == 1 {
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return true
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}
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}
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return false
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}
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// all test if *all* of the bits are set.
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// Example: mut bf := bitfield.from_str('111111100000000'); assert !bf.all(1,3,5,7)
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@[inline]
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pub fn (bf BitField) all(a ...int) bool {
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for bitnr in a {
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if bitnr < 0 || bitnr >= bf.size {
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return false
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}
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if int((bf.field[bitslot(bitnr)] >> (bitnr % slot_size)) & u32(1)) == 0 {
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return false
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}
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}
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return true
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}
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// bf_and performs logical AND operation on every pair of bits from `input1` and `input2`.
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// It returns the result as a new bitfield. If inputs differ in size, the tail of the longer one is ignored.
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pub fn bf_and(input1 BitField, input2 BitField) BitField {
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size := min(input1.size, input2.size)
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bitnslots := zbitnslots(size)
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mut output := new(size)
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for i in 0 .. bitnslots {
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output.field[i] = input1.field[i] & input2.field[i]
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}
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output.clear_tail()
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return output
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}
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// bf_not toggles all bits in a bitfield and returns the result as a new bitfield.
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pub fn bf_not(bf BitField) BitField {
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size := bf.size
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bitnslots := zbitnslots(size)
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mut output := new(size)
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for i in 0 .. bitnslots {
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output.field[i] = ~bf.field[i]
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}
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output.clear_tail()
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return output
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}
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// bf_or performs logical OR operation on every pair of bits from `input1` and `input2`.
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// It returns the result as a new bitfield. If inputs differ in size, the tail of the longer one is ignored.
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pub fn bf_or(input1 BitField, input2 BitField) BitField {
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size := min(input1.size, input2.size)
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bitnslots := zbitnslots(size)
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mut output := new(size)
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for i in 0 .. bitnslots {
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output.field[i] = input1.field[i] | input2.field[i]
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}
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output.clear_tail()
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return output
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}
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// bf_xor perform logical XOR operation on every pair of bits from `input1` and `input2`.
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// It returns the result as a new bitfield. If inputs differ in size, the tail of the longer one is ignored.
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pub fn bf_xor(input1 BitField, input2 BitField) BitField {
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size := min(input1.size, input2.size)
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bitnslots := zbitnslots(size)
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mut output := new(size)
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for i in 0 .. bitnslots {
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output.field[i] = input1.field[i] ^ input2.field[i]
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}
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output.clear_tail()
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return output
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}
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// join concatenates two bitfields and returns the result as a new bitfield.
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pub fn join(input1 BitField, input2 BitField) BitField {
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output_size := input1.size + input2.size
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mut output := new(output_size)
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// copy the first input to output as is
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for i in 0 .. zbitnslots(input1.size) {
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output.field[i] = input1.field[i]
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}
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// find offset bit and offset slot
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offset_bit := input1.size % slot_size
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offset_slot := input1.size / slot_size
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for i in 0 .. zbitnslots(input2.size) {
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output.field[i + offset_slot] |= u32(input2.field[i] << u32(offset_bit))
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}
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// If offset_bit is not zero, additional operations are needed.
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// Number of iterations depends on the nr of slots in output. Two
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// options:
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// (a) nr of slots in output is the sum of inputs' slots. In this
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// case, the nr of bits in the last slot of output is less than the
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// nr of bits in the second input (i.e. ), OR
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// (b) nr of slots of output is the sum of inputs' slots less one
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// (i.e. less iterations needed). In this case, the nr of bits in
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// the last slot of output is greater than the nr of bits in the second
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// input.
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// If offset_bit is zero, no additional copies needed.
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if (output_size - 1) % slot_size < (input2.size - 1) % slot_size {
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for i in 0 .. zbitnslots(input2.size) {
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output.field[i + offset_slot + 1] |= u32(input2.field[i] >> u32(slot_size - offset_bit))
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}
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} else if (output_size - 1) % slot_size > (input2.size - 1) % slot_size {
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for i in 0 .. zbitnslots(input2.size) - 1 {
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output.field[i + offset_slot + 1] |= u32(input2.field[i] >> u32(slot_size - offset_bit))
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}
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}
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return output
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}
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// get_size returns the number of bits the array can hold.
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@[inline]
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pub fn (bf BitField) get_size() int {
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return bf.size
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}
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// clone creates a copy of a bit array.
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pub fn (bf BitField) clone() BitField {
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bitnslots := zbitnslots(bf.size)
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mut output := new(bf.size)
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for i in 0 .. bitnslots {
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output.field[i] = bf.field[i]
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}
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return output
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}
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// == compares 2 bitfields, and returns true if they are equal.
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pub fn (a BitField) == (b BitField) bool {
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if a.size != b.size {
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return false
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}
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for i in 0 .. zbitnslots(a.size) {
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if a.field[i] != b.field[i] {
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return false
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}
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}
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return true
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}
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// pop_count returns the number of set bits (ones) in the array.
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pub fn (bf BitField) pop_count() int {
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mut count := 0
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for i in 0 .. zbitnslots(bf.size) {
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count += bits.ones_count_32(bf.field[i])
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}
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return count
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}
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// hamming computes the Hamming distance between two bit arrays.
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@[inline]
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pub fn hamming(input1 BitField, input2 BitField) int {
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input_xored := bf_xor(input1, input2)
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return input_xored.pop_count()
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}
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// pos checks if the bitfield contains a sub-array `needle`.
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// It returns its position if it does, -1 if it does not, and -2 on error.
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pub fn (bf BitField) pos(needle BitField) int {
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heystack_size := bf.size
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needle_size := needle.size
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diff := heystack_size - needle_size
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// needle longer than bitfield; return error code -2
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if diff < 0 {
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return -2
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}
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for i := 0; i <= diff; i++ {
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needle_candidate := bf.slice(i, needle_size + i)
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if needle_candidate == needle {
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// needle matches a section of the bitfield; return starting position of the section
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return i
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}
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}
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// nothing matched; return -1
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return -1
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}
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// slice returns a sub-array of bits between `_start` (included) and `_end` (excluded).
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pub fn (bf BitField) slice(_start int, _end int) BitField {
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// boundary checks
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mut start := _start
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mut end := _end
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if end > bf.size {
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end = bf.size // or panic?
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}
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if start > end {
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start = end // or panic?
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}
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mut output := new(end - start)
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if end == start {
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// zero-length slice: nothing to copy; field is empty
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return output
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}
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start_offset := start % slot_size
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end_offset := (end - 1) % slot_size
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start_slot := start / slot_size
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end_slot := (end - 1) / slot_size
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output_slots := zbitnslots(end - start)
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if output_slots > 1 {
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if start_offset != 0 {
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for i in 0 .. output_slots - 1 {
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output.field[i] = u32(bf.field[start_slot + i] >> u32(start_offset))
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output.field[i] = output.field[i] | u32(bf.field[start_slot + i + 1] << u32(slot_size - start_offset))
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}
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} else {
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for i in 0 .. output_slots - 1 {
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output.field[i] = u32(bf.field[start_slot + i])
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}
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}
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}
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if start_offset > end_offset {
|
||||
output.field[(end - start - 1) / slot_size] = u32(bf.field[end_slot - 1] >> u32(start_offset))
|
||||
mut mask := u32((1 << (end_offset + 1)) - 1)
|
||||
mask = bf.field[end_slot] & mask
|
||||
mask = u32(mask << u32(slot_size - start_offset))
|
||||
output.field[(end - start - 1) / slot_size] |= mask
|
||||
} else if start_offset == 0 {
|
||||
mut mask := u32(0)
|
||||
if end_offset == slot_size - 1 {
|
||||
mask = u32(-1)
|
||||
} else {
|
||||
mask = u32(u32(1) << u32(end_offset + 1))
|
||||
mask = mask - u32(1)
|
||||
}
|
||||
output.field[(end - start - 1) / slot_size] = (bf.field[end_slot] & mask)
|
||||
} else {
|
||||
mut mask := u32(((1 << (end_offset - start_offset + 1)) - 1) << start_offset)
|
||||
mask = bf.field[end_slot] & mask
|
||||
mask = u32(mask >> u32(start_offset))
|
||||
output.field[(end - start - 1) / slot_size] |= mask
|
||||
}
|
||||
return output
|
||||
}
|
||||
|
||||
// reverse reverses the order of bits in the bitfield (swap the first with the last, the second with the last but one and so on).
|
||||
pub fn (bf BitField) reverse() BitField {
|
||||
size := bf.size
|
||||
bitnslots := zbitnslots(size)
|
||||
mut output := new(size)
|
||||
for i := 0; i < (bitnslots - 1); i++ {
|
||||
for j in 0 .. slot_size {
|
||||
if u32(bf.field[i] >> u32(j)) & u32(1) == u32(1) {
|
||||
output.set_bit(size - i * slot_size - j - 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
bits_in_last_input_slot := (size - 1) % slot_size + 1
|
||||
for j in 0 .. bits_in_last_input_slot {
|
||||
if u32(bf.field[bitnslots - 1] >> u32(j)) & u32(1) == u32(1) {
|
||||
output.set_bit(bits_in_last_input_slot - j - 1)
|
||||
}
|
||||
}
|
||||
return output
|
||||
}
|
||||
|
||||
// resize changes the size of the bit array to `new_size`.
|
||||
pub fn (mut bf BitField) resize(new_size int) {
|
||||
new_bitnslots := zbitnslots(new_size)
|
||||
old_size := bf.size
|
||||
old_bitnslots := zbitnslots(old_size)
|
||||
mut field := []u32{len: new_bitnslots}
|
||||
for i := 0; i < old_bitnslots && i < new_bitnslots; i++ {
|
||||
field[i] = bf.field[i]
|
||||
}
|
||||
bf.field = field
|
||||
bf.size = new_size
|
||||
if new_size < old_size && new_size % slot_size != 0 {
|
||||
bf.clear_tail()
|
||||
}
|
||||
}
|
||||
|
||||
// rotate performs a circular-shift on the bits by `offset` positions (move `offset` bit to 0, `offset+1` bit to 1, and so on).
|
||||
pub fn (bf BitField) rotate(offset int) BitField {
|
||||
// This function "cuts" the bitfield into two and swaps the pieces.
|
||||
// If the offset is positive, the cutting point is counted from the
|
||||
// beginning of the bit array, otherwise from the end.
|
||||
size := bf.size
|
||||
if size == 0 {
|
||||
return bf
|
||||
}
|
||||
// removing extra rotations
|
||||
mut offset_internal := offset % size
|
||||
if offset_internal == 0 {
|
||||
// nothing to shift
|
||||
return bf
|
||||
}
|
||||
if offset_internal < 0 {
|
||||
offset_internal = offset_internal + size
|
||||
}
|
||||
first_chunk := bf.slice(0, offset_internal)
|
||||
second_chunk := bf.slice(offset_internal, size)
|
||||
output := join(second_chunk, first_chunk)
|
||||
return output
|
||||
}
|
||||
|
||||
// shift_left shift-left the bits by `count` positions.
|
||||
pub fn (bf BitField) shift_left(count int) BitField {
|
||||
size := bf.size
|
||||
if count <= 0 {
|
||||
return bf
|
||||
} else if count >= size {
|
||||
// return zeroes
|
||||
return new(size)
|
||||
}
|
||||
zeroes := new(count)
|
||||
return join(bf.slice(count, size), zeroes)
|
||||
}
|
||||
|
||||
// shift_right shift-right the bits by `count` positions.
|
||||
pub fn (bf BitField) shift_right(count int) BitField {
|
||||
size := bf.size
|
||||
if count <= 0 {
|
||||
return bf
|
||||
} else if count >= size {
|
||||
// return zeroes
|
||||
return new(size)
|
||||
}
|
||||
zeroes := new(count)
|
||||
return join(zeroes, bf.slice(0, size - count))
|
||||
}
|
||||
|
||||
// Internal functions
|
||||
|
||||
// clear_tail clears the extra bits that are not part of the bitfield, but yet are allocated
|
||||
@[inline]
|
||||
fn (mut bf BitField) clear_tail() {
|
||||
tail := bf.size % slot_size
|
||||
if tail != 0 {
|
||||
// create a mask for the tail
|
||||
mask := u32((1 << tail) - 1)
|
||||
// clear the extra bits
|
||||
bf.field[zbitnslots(bf.size) - 1] = bf.field[zbitnslots(bf.size) - 1] & mask
|
||||
}
|
||||
}
|
||||
|
||||
// bitmask is the bitmask needed to access a particular bit at offset bitnr
|
||||
@[inline]
|
||||
fn bitmask(bitnr int) u32 {
|
||||
return u32(u32(1) << u32(bitnr % slot_size))
|
||||
}
|
||||
|
||||
// bitslot is the slot index (i.e. the integer) where a particular bit is located
|
||||
@[inline]
|
||||
fn bitslot(size int) int {
|
||||
return size / slot_size
|
||||
}
|
||||
|
||||
// min returns the minimum of 2 integers; it is here to avoid importing math just for that
|
||||
@[inline]
|
||||
fn min(input1 int, input2 int) int {
|
||||
if input1 < input2 {
|
||||
return input1
|
||||
} else {
|
||||
return input2
|
||||
}
|
||||
}
|
||||
|
||||
// zbitnslots returns the minimum number of whole integers, needed to represent a bitfield of size length
|
||||
@[inline]
|
||||
fn zbitnslots(length int) int {
|
||||
if length <= 0 {
|
||||
return 0
|
||||
}
|
||||
return (length - 1) / slot_size + 1
|
||||
}
|
||||
Reference in new issue
Block a user