Initial project import
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// vtest build: !solaris
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import sokol.sapp
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import sokol.gfx
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import sokol.sgl
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import fontstash
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import sokol.sfons
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import os
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struct AppState {
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mut:
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pass_action gfx.PassAction
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font_context &fontstash.Context
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font_normal int
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}
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fn main() {
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state := &AppState{
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pass_action: gfx.create_clear_pass_action(0.3, 0.3, 0.32, 1.0)
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font_context: unsafe { nil } // &fontstash.Context(0)
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}
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title := 'V Metal/GL Text Rendering'
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desc := sapp.Desc{
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user_data: state
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init_userdata_cb: init
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frame_userdata_cb: frame
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window_title: &char(title.str)
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}
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sapp.run(&desc)
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}
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fn init(mut state AppState) {
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desc := sapp.create_desc()
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gfx.setup(&desc)
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s := &sgl.Desc{}
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sgl.setup(s)
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state.font_context = sfons.create(512, 512, 1)
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// or use DroidSerif-Regular.ttf
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if bytes := os.read_bytes(os.resource_abs_path(os.join_path('..', 'assets', 'fonts',
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'RobotoMono-Regular.ttf')))
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{
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println('loaded font: ${bytes.len}')
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state.font_normal = state.font_context.add_font_mem('sans', bytes.clone(), true)
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}
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}
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fn frame(mut state AppState) {
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state.render_font()
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pass := sapp.create_default_pass(state.pass_action)
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gfx.begin_pass(&pass)
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sgl.draw()
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gfx.end_pass()
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gfx.commit()
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}
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fn (state &AppState) render_font() {
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mut sx := f32(0.0)
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mut sy := f32(0.0)
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mut dx := f32(0.0)
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mut dy := f32(0.0)
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lh := f32(0.0)
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white := sfons.rgba(255, 255, 255, 255)
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black := sfons.rgba(0, 0, 0, 255)
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brown := sfons.rgba(192, 128, 0, 128)
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blue := sfons.rgba(0, 192, 255, 255)
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font_context := state.font_context
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font_context.clear_state()
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sgl.defaults()
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sgl.matrix_mode_projection()
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sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0)
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sx = 0
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sy = 50
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dx = sx
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dy = sy
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font_context.set_font(state.font_normal)
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font_context.set_size(100.0)
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ascender := f32(0.0)
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descender := f32(0.0)
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font_context.vert_metrics(&ascender, &descender, &lh)
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dx = sx
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dy += lh
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font_context.set_color(white)
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dx = font_context.draw_text(dx, dy, 'The quick ')
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font_context.set_font(state.font_normal)
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font_context.set_size(48.0)
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font_context.set_color(brown)
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dx = font_context.draw_text(dx, dy, 'brown ')
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font_context.set_font(state.font_normal)
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font_context.set_size(24.0)
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font_context.set_color(white)
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dx = font_context.draw_text(dx, dy, 'fox ')
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dx = sx
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dy += lh * 1.2
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font_context.set_size(20.0)
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font_context.set_font(state.font_normal)
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font_context.set_color(blue)
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font_context.draw_text(dx, dy,
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'Now is the time for all good men to come to the aid of the party.')
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dx = 300
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dy = 350
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font_context.set_alignment(.left | .baseline)
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font_context.set_size(60.0)
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font_context.set_font(state.font_normal)
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font_context.set_color(white)
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font_context.set_spacing(5.0)
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font_context.set_blur(6.0)
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font_context.draw_text(dx, dy, 'Blurry...')
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dx = 300
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dy += 50.0
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font_context.set_size(28.0)
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font_context.set_font(state.font_normal)
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font_context.set_color(white)
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font_context.set_spacing(0.0)
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font_context.set_blur(3.0)
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font_context.draw_text(dx, dy + 2, 'DROP SHADOW')
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font_context.set_color(black)
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font_context.set_blur(0)
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font_context.draw_text(dx, dy, 'DROP SHADOW')
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font_context.set_size(18.0)
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font_context.set_font(state.font_normal)
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font_context.set_color(white)
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dx = 50
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dy = 350
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line(f32(dx - 10), f32(dy), f32(dx + 250), f32(dy))
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font_context.set_alignment(.left | .top)
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dx = font_context.draw_text(dx, dy, 'Top')
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dx += 10
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font_context.set_alignment(.left | .middle)
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dx = font_context.draw_text(dx, dy, 'Middle')
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dx += 10
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font_context.set_alignment(.left | .baseline)
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dx = font_context.draw_text(dx, dy, 'Baseline')
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dx += 10
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font_context.set_alignment(.left | .bottom)
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font_context.draw_text(dx, dy, 'Bottom')
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dx = 150
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dy = 400
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line(f32(dx), f32(dy - 30), f32(dx), f32(dy + 80.0))
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font_context.set_alignment(.left | .baseline)
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font_context.draw_text(dx, dy, 'Left')
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dy += 30
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font_context.set_alignment(.center | .baseline)
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font_context.draw_text(dx, dy, 'Center')
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dy += 30
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font_context.set_alignment(.right | .baseline)
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font_context.draw_text(dx, dy, 'Right')
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sfons.flush(font_context)
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}
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fn line(sx f32, sy f32, ex f32, ey f32) {
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sgl.begin_lines()
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sgl.c4b(255, 255, 0, 128)
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sgl.v2f(sx, sy)
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sgl.v2f(ex, ey)
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sgl.end()
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}
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