Initial project import
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import gg
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struct App {
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mut:
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x f64 = 100.0
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y f64 = 100.0
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}
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mut app := &App{}
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gg.start(
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window_title: 'Moving Square'
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width: 640
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height: 480
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update_fn: fn [mut app] (dt f32, ctx &gg.Context) {
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println(' frame: ${ctx.frame:6} | dt: ${dt:9.6f}s')
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if ctx.pressed_keys[gg.KeyCode.right] {
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app.x = app.x + 200 * dt
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}
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if ctx.pressed_keys[gg.KeyCode.left] {
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app.x = app.x - 200 * dt
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}
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if ctx.pressed_keys[gg.KeyCode.down] {
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app.y = app.y + 200 * dt
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}
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if ctx.pressed_keys[gg.KeyCode.up] {
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app.y = app.y - 200 * dt
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}
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}
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frame_fn: fn [mut app] (ctx &gg.Context) {
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ctx.begin()
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ctx.draw_rect_filled(int(app.x), int(app.y), 50, 50, gg.red)
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ctx.end()
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}
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)
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