Initial project import
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module main
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import gg
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import time
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import math
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import rand
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import neuroevolution
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import os.asset
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const win_width = 500
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const win_height = 512
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const bg_color = gg.Color{0x96, 0xE2, 0x82, 0xFF}
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struct Bird {
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mut:
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x f64 = 80
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y f64 = 250
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width f64 = 40
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height f64 = 30
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alive bool = true
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gravity f64
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velocity f64 = 0.3
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jump f64 = -6
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}
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fn (mut b Bird) flap() {
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b.gravity = b.jump
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}
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fn (mut b Bird) update() {
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b.gravity += b.velocity
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b.y += b.gravity
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}
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fn (b Bird) is_dead(height f64, pipes []Pipe) bool {
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if b.y >= height || b.y + b.height <= 0 {
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return true
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}
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for pipe in pipes {
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if !(b.x > pipe.x + pipe.width || b.x + b.width < pipe.x || b.y > pipe.y + pipe.height
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|| b.y + b.height < pipe.y) {
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return true
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}
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}
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return false
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}
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struct Pipe {
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mut:
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x f64 = 80
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y f64 = 250
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width f64 = 40
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height f64 = 30
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speed f64 = 3
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}
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fn (mut p Pipe) update() {
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p.x -= p.speed
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}
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fn (p Pipe) is_out() bool {
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return p.x + p.width < 0
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}
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struct App {
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mut:
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gg &gg.Context = unsafe { nil }
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background gg.Image
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bird gg.Image
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pipetop gg.Image
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pipebottom gg.Image
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pipes []Pipe
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birds []Bird
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score int
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max_score int
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width f64 = win_width
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height f64 = win_height
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spawn_interval f64 = 90
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interval f64
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nv neuroevolution.Generations
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gen []neuroevolution.Network
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alives int
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generation int
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background_speed f64 = 0.5
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background_x f64
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timer_period_ms int = 24
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}
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fn (mut app App) start() {
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app.interval = 0
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app.score = 0
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app.pipes = []
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app.birds = []
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app.gen = app.nv.generate()
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for _ in 0 .. app.gen.len {
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app.birds << Bird{}
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}
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app.generation++
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app.alives = app.birds.len
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}
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fn (app &App) is_it_end() bool {
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for i in 0 .. app.birds.len {
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if app.birds[i].alive {
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return false
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}
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}
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return true
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}
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fn (mut app App) update() {
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app.background_x += app.background_speed
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mut next_holl := f64(0)
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if app.birds.len > 0 {
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for i := 0; i < app.pipes.len; i += 2 {
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if app.pipes[i].x + app.pipes[i].width > app.birds[0].x {
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next_holl = app.pipes[i].height / app.height
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break
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}
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}
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}
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for j, mut bird in app.birds {
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if bird.alive {
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inputs := [
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bird.y / app.height,
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next_holl,
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]
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res := app.gen[j].compute(inputs)
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if res[0] > 0.5 {
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bird.flap()
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}
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bird.update()
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if bird.is_dead(app.height, app.pipes) {
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bird.alive = false
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app.alives--
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app.nv.network_score(app.gen[j], app.score)
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if app.is_it_end() {
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app.start()
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}
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}
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}
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}
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for k := 0; k < app.pipes.len; k++ {
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app.pipes[k].update()
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if app.pipes[k].is_out() {
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app.pipes.delete(k)
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k--
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}
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}
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if app.interval == 0 {
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delta_bord := f64(50)
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pipe_holl := f64(120)
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holl_position := math.round(rand.f64() * (app.height - delta_bord * 2.0 - pipe_holl)) +
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delta_bord
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app.pipes << Pipe{
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x: app.width
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y: 0
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height: holl_position
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}
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app.pipes << Pipe{
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x: app.width
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y: holl_position + pipe_holl
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height: app.height
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}
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}
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app.interval++
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if app.interval == app.spawn_interval {
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app.interval = 0
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}
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app.score++
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app.max_score = if app.score > app.max_score { app.score } else { app.max_score }
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}
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fn main() {
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mut app := &App{}
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app.gg = gg.new_context(
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bg_color: bg_color
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width: win_width
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height: win_height
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create_window: true
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window_title: 'flappylearning-v'
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frame_fn: frame
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event_fn: on_event
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user_data: app
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init_fn: app.init_images_wrapper
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font_path: asset.get_path('../assets', 'fonts/RobotoMono-Regular.ttf')
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)
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app.nv = neuroevolution.Generations{
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population: 50
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network: [2, 2, 1]
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}
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app.start()
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spawn app.run()
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app.gg.run()
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}
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fn (mut app App) run() {
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for {
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app.update()
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time.sleep(app.timer_period_ms * time.millisecond)
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}
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}
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fn (mut app App) init_images_wrapper() {
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app.init_images() or { panic(err) }
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}
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fn (mut app App) init_images() ! {
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app.bird = app.gg.create_image_from_byte_array(asset.read_bytes('assets', 'img/bird.png')!)!
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app.pipetop =
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app.gg.create_image_from_byte_array(asset.read_bytes('assets', 'img/pipetop.png')!)!
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app.pipebottom = app.gg.create_image_from_byte_array(asset.read_bytes('assets',
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'img/pipebottom.png')!)!
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app.background = app.gg.create_image_from_byte_array(asset.read_bytes('assets',
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'img/background.png')!)!
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}
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fn frame(app &App) {
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app.gg.begin()
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app.display()
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app.gg.end()
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}
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fn (app &App) display() {
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for i := 0; i < int(math.ceil(app.width / app.background.width) + 1.0); i++ {
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background_x := i * app.background.width - math.floor(int(app.background_x) % int(app.background.width))
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app.gg.draw_image(f32(background_x), 0, app.background.width, app.background.height,
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app.background)
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}
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for i, pipe in app.pipes {
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if i % 2 == 0 {
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app.gg.draw_image(f32(pipe.x), f32(pipe.y + pipe.height - app.pipetop.height),
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app.pipetop.width, app.pipetop.height, app.pipetop)
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} else {
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app.gg.draw_image(f32(pipe.x), f32(pipe.y), app.pipebottom.width,
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app.pipebottom.height, app.pipebottom)
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}
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}
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for bird in app.birds {
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if bird.alive {
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app.gg.draw_image(f32(bird.x), f32(bird.y), app.bird.width, app.bird.height, app.bird)
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}
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}
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app.gg.draw_rect_filled(0, 510, app.background.width * 3, 5, gg.Color{0x21, 0x19, 0x28, 255})
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app.gg.draw_rect_filled(0, 513, app.background.width * 3, app.background.height, bg_color)
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app.gg.draw_rect_filled(550, 0, app.background.width + 50, app.background.height + 20, bg_color)
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app.gg.draw_text_def(10, 25, 'Score: ${app.score}')
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app.gg.draw_text_def(10, 50, 'Max Score: ${app.max_score}')
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app.gg.draw_text_def(10, 75, 'Generation: ${app.generation}')
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app.gg.draw_text_def(10, 100, 'Alive: ${app.alives} / ${app.nv.population}')
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}
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fn on_event(e &gg.Event, mut app App) {
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if e.typ == .key_down {
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app.key_down(e.key_code)
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}
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}
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fn (mut app App) key_down(key gg.KeyCode) {
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// global keys
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match key {
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.escape {
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app.gg.quit()
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}
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._0 {
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app.timer_period_ms = 0
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}
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.space {
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if app.timer_period_ms == 24 {
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app.timer_period_ms = 4
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} else {
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app.timer_period_ms = 24
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}
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}
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else {}
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}
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}
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