Initial project import

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Agila Forge Importer committed 2026-07-13 15:20:32 +00:00
commit 23f2d29e32
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module objects
import gg
import rand
pub fn random_color() gg.Color {
return gg.Color{
r: rand.u8()
g: rand.u8()
b: rand.u8()
}
}
@@ -0,0 +1,20 @@
module objects
pub struct UIParams {
pub mut:
dpi_scale f32 = 1.0
width int = 800
height int = 800
gravity Vector = Vector{0, -0.03}
age_rate int = 1
offspring_count int = 100
rocket_radius int = 5
particle_radius f32 = 2.5
drag f32 = 0.98
}
const params = &UIParams{}
pub fn get_params() &UIParams {
return params
}
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module objects
import gg
pub struct Particle {
pub mut:
color gg.Color
pos Vector
vel Vector
accel Vector
lifespan f32 = 255
}
pub fn (particle Particle) draw(mut ctx gg.Context) {
ctx.draw_circle_filled(particle.pos.x, get_params().height - particle.pos.y,
get_params().particle_radius, particle.color)
}
pub fn (mut particle Particle) tick(mut rocket Rocket, mut ctx gg.Context) {
particle.lifespan -= get_params().age_rate
particle.color.a = u8(particle.lifespan)
if particle.lifespan <= 0 {
rocket.dead = true
return
}
particle.accel += get_params().gravity
particle.vel += particle.accel
particle.vel = particle.vel.mult(get_params().drag)
particle.pos += particle.vel
particle.draw(mut ctx)
particle.accel = Vector{}
}
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module objects
import gg
import rand
pub struct Rocket {
pub mut:
color gg.Color
pos Vector
vel Vector
accel Vector
exploded bool
particles []Particle
dead bool
}
pub fn (rocket Rocket) draw(mut ctx gg.Context) {
ctx.draw_circle_filled(rocket.pos.x, get_params().height - rocket.pos.y,
get_params().rocket_radius, rocket.color)
}
pub fn (mut rocket Rocket) explode() {
rocket.exploded = true
for _ in 0 .. get_params().offspring_count {
rocket.spawn_particle()
}
}
pub fn (mut rocket Rocket) tick(mut ctx gg.Context) {
if !rocket.exploded {
if rocket.vel.y <= 1 {
rocket.explode()
}
rocket.accel += get_params().gravity
rocket.vel += rocket.accel
rocket.pos += rocket.vel
rocket.draw(mut ctx)
rocket.accel = Vector{}
}
for mut particle in rocket.particles {
particle.tick(mut rocket, mut ctx)
}
}
pub fn new_rocket() Rocket {
return Rocket{
color: random_color()
pos: Vector{
x: rand.f32_in_range(50, get_params().width - 50) or { 50 }
}
vel: Vector{
x: rand.f32_in_range(-1.5, 1.5) or { -1.5 }
y: rand.f32_in_range(5, 7) or { 5 }
}
}
}
pub fn (mut rocket Rocket) spawn_particle() {
rocket.particles << Particle{
color: rocket.color
pos: rocket.pos
accel: random_vector_in_circle().mult(2)
}
}
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module objects
import math
import rand
pub struct Vector {
pub mut:
x f32
y f32
}
pub fn (a Vector) + (b Vector) Vector {
return Vector{a.x + b.x, a.y + b.y}
}
pub fn (vector Vector) mult(scalar f32) Vector {
return Vector{vector.x * scalar, vector.y * scalar}
}
pub fn random_vector_in_circle() Vector {
theta := rand.f32n(2 * math.pi) or { 0 }
y := rand.f32()
return Vector{
x: f32(y * math.sin(theta))
y: f32(y * math.cos(theta))
}
}